You can build in Xamarin without paying any money. What costs money is the IDE, Visual Studio, Professional, or Enterprise edition. What would cost you money if you're building apps for the Apple Store is the Apple developer fee, which is $99 per year. If you release the app to the Play Store, you have to pay $25. But Xamarin's license is free.
Software Engineer (Xamarin/MAUI Mobile, .NET APIs, Azure Cloud) at rseg
Real User
2022-08-08T09:26:00Z
Aug 8, 2022
There's no licensing cost for Xamarin. Like the rest of .Net, it's open source, but there is a licensing cost if you want to use the IDE. There's a number of different development environments you can use. You can use just traditional Visual Studio. I license Visual Studio Professional. It's about a thousand dollars a year and Xamarin comes with it. I also license another IDE, which I could run independently. That one is called JetBrains Rider, and it's only about $200 a year. You could do all of your Xamarin development with that if you didn't care to license the other stuff. The actual platform itself technically doesn't require anything. If you wanted to download Visual Studio Code, which is a free IDE, and figure out all the plugins to get everything to build and work the way you wanted, you could actually technically develop for free, but I don't think many people do that.
The price of the Xamarin Platform is not expensive. However, the price of the solution depends on the application that is made. For example, if you have small applications, it's different from large or enterprise applications. The cost for us on average is $2,000 to $3,000 for all the projects. This involves starting from scratch until we deploy and package them to the Google Store or Play Store for publishing.
Manager Mobile Software Development at SEAMGEN, LLC
Real User
2018-05-28T09:18:00Z
May 28, 2018
Xamarin is available under several licensing arrangements. Each developer needs one license at least. To access all features, especially the Profiler, you need the highest tier.
C#/Xamarin/Mobile Technical Lead at a tech vendor with 1-10 employees
Real User
2018-05-23T10:30:00Z
May 23, 2018
In most cases, it is sufficient to have free/community license. But if you plan to seriously develop production-level, highly polished apps, you need to use Xamarin.Profiler and the professional or enterprise license.
If you plan smartly enough I think you will save some bucks for sure. You don’t need different native developers for each platform as Xamarin comes with cross-platform development so that’s an advantage.
Xamarin is an open-source platform for developing modern and performant applications for iOS, Android, and Windows using.NET. Xamarin is an abstraction layer that manages how shared code is communicated to the platform's underlying code. Xamarin is for developers with the two following goals:
Cross-platform sharing of code, tests, and business logic.
Writing cross-platform apps in C# with Visual Studio.
Xamarin allows developers to share an average of 90% of their program across platforms....
The product is inexpensive.
There is a license, maybe.
You can build in Xamarin without paying any money. What costs money is the IDE, Visual Studio, Professional, or Enterprise edition. What would cost you money if you're building apps for the Apple Store is the Apple developer fee, which is $99 per year. If you release the app to the Play Store, you have to pay $25. But Xamarin's license is free.
I think the solution is free.
Xamarin is open source, so it's free. If you're planning on development within a company, it might require purchasing the commercial version.
Xamarin Platform is open-source, so it is free to use.
Xamarin Platform is a free open-source solution.
There is no license, and it is open-sourced. Therefore, there are no hidden fees.
This is an open-source solution, but there is a subscription charge to use the App Center of around $100.
There's no licensing cost for Xamarin. Like the rest of .Net, it's open source, but there is a licensing cost if you want to use the IDE. There's a number of different development environments you can use. You can use just traditional Visual Studio. I license Visual Studio Professional. It's about a thousand dollars a year and Xamarin comes with it. I also license another IDE, which I could run independently. That one is called JetBrains Rider, and it's only about $200 a year. You could do all of your Xamarin development with that if you didn't care to license the other stuff. The actual platform itself technically doesn't require anything. If you wanted to download Visual Studio Code, which is a free IDE, and figure out all the plugins to get everything to build and work the way you wanted, you could actually technically develop for free, but I don't think many people do that.
The price of the Xamarin Platform is not expensive. However, the price of the solution depends on the application that is made. For example, if you have small applications, it's different from large or enterprise applications. The cost for us on average is $2,000 to $3,000 for all the projects. This involves starting from scratch until we deploy and package them to the Google Store or Play Store for publishing.
This is a free product, so there is zero investment on licenses and IDE.
Xamarin is available under several licensing arrangements. Each developer needs one license at least. To access all features, especially the Profiler, you need the highest tier.
For personal use, the Community Edition is free. If someone is a freelancer he can easily use the free edition.
Xamarin is free, or comes with Visual Studio. Therefore, it is very profitable.
In most cases, it is sufficient to have free/community license. But if you plan to seriously develop production-level, highly polished apps, you need to use Xamarin.Profiler and the professional or enterprise license.
If you plan smartly enough I think you will save some bucks for sure. You don’t need different native developers for each platform as Xamarin comes with cross-platform development so that’s an advantage.